The MNCadBuilder is a collection of components to build graphics applications.
The product includes rather all neccessary components, which are used
to develope successful graphics applications. There's a strong graphics
engine, which is basically implemented upon SGI's OpenGL and is offered
in form of a component. Also, the MNCadBuilder includes powerful and comfortable
methods to implement interactivity.
The MNCadBuilder requires a license
file to run in professional mode. The computername on which the MNCadBuilder
will run is required to produce this license file - you can enter this
required information in the order process.
- Windows 98/Me/NT/2000/XP/2003/Vista
- Pentium II CPU
- 256 MB of RAM
|License:||Free to try, $121.12 to buy|
Key Features of MNCadBuilder:
- professional 3D canvas based on OpenGL
- easy integration into your existing graphics applications (CAD, graphics, business,...)
- cad classes
- selection handling (catching)
- supports calculation of hiddenlines (math based)
- materials (professional looking predefined materials)
- textures (bind textures to your primitive output commands like Polygon or PolyPolygon, but also bind them to shapes)
- 2D textures (predefined textures and user defined textures)
- you can also use it as a 2D canvas
- bitmap/texture transparency
- fonts operations
- transformations (translation, rotation, scale)
- XOR mode/ COPY mode operations
- support for fast displaylists
- support for pixelmode (you can send polygon coordinates in pixel units)
- meshes (bezier and nurbs)
- event handling
- cad data management
- streaming mechanisms ("file operations")
- supports external references ("symbols")
- a powerful sketch mode to construct shapes in a professional environment
- print methods
- MNDataExplorer - an explorer to view/operate on loaded shapes (source included)
- dozens of samples, trying to convey the philosophy behind the MNCadBuilder to you.
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